New Version - 0.4.0!


Version 0.4.0 – March 19, 2025

New blocks, New block variants, New features, Improvements of existing features, Loading Screen, Warning Screen and Bug Fixes

New Blocks:

  • Added a block category "Moss Blocks", which introduces a moss block and a pale moss block.
  • Added a block category "Creaking Hearts", which introduces a creaking heart block, a slightly lit creaking heart block, and a lit creaking heart block. These blocks have their own block states.
New Block Variants:
  • For the "Logs" category, added: dark oak log and pale oak log.
  • For the "Leaves" category, added: dark oak leaves and pale oak leaves.
New Blockstates:
  • The Grass Block now has a new blockstate: Snowy Grass Block.
  • All blocks in the "Leaves" category can now be waterlogged using the block debugging tool.

New Features:

Quick Block Usage Feature:
  • You can now quickly select a block from your inventory based on its category. When hovering over a block in a category (e.g., "Grass Blocks"), you can use the keys 1/2/3/4/5/6/7/8/9/0 to choose the corresponding block from the block list. Additionally, a control hint displaying the quick block usage keys will appear when hovering over the category.
Blockstate Change Feature:
  • When hovering over a block on your canvas with the block debugging tool, you can now click the middle mouse button to change the block's state to a different (special) blockstate. This is currently only available for all types of creaking heart blocks.

Improvements of Existing Features:

  • The Control Hints feature has graduated from experimental status.

New Textures:

  • Changed the texture of the inventory GUI close button to be more consistent

New Screens (GUI):

  • Added a studio screen (XD) that loads when the project starts [EXPERIMENTAL].
  • Added a warning screen for canvas clearing, which appears when the "New Canva" button is clicked or the "C + N" shortcut is used.

Technical Changes:

  • Created the super_keys array.
  • Creating a new canvas no longer utilizes unnecessary scripts.

Bug Fixes:

  • #007 - The highlighting of buttons (New Document/Save/Load) in the inventory GUI is no longer visible.
  • #008 - Switching from the pen tool to the debugging tool no longer changes a block when the block is in its parent blockstate.
  • #009 - The inventory can now be opened using the "E" key after saving or loading a save.

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